Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl

REVIEW · ANNAPOLIS

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl

  • 4.37 reviews
  • 2 hours
  • From $30
Book on GetYourGuide →

Operated by US Ghost Adventures · Bookable on GetYourGuide

Traveller rating 4.3 (7)Duration2 hoursPrice from$30Operated byUS Ghost AdventuresBook viaGetYourGuide

Annapolis gets spooky fast on this crawl. I like the way the tour mixes real downtown history with ghost stories that feel tied to the streets, and I especially like the Middleton’s Tavern segment built around the hunt for Roland’s ghost. One thing to consider: it’s a walking tour, so plan on steady steps (about a mile+) and expect some weather grit since it runs rain or shine.

You meet your guide at 22 Market Space outside The Federal House, identified by a black US Ghost Adventures t-shirt and a lantern. From there, you’ll head to Middleton’s Tavern for the first drink of the night, then move bar-to-bar through multiple historic stops with chances to hear tales about sailors, bootleggers, and flirtatious legends.

The vibe is part pub crawl, part paranormal investigation “practice,” with guided prompts that help you feel like you’re thinking the way investigators do. Drinks aren’t included, so you’ll want a budget if you want to try standouts like an Oyster Shooter, plus bring ID if you plan to buy alcohol at the bars.

Key Things to Know Before You Go

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Key Things to Know Before You Go

  • Roland’s ghost at Middleton’s Tavern is the emotional center of the night.
  • You get into 4 local bars, with multiple stops happening along the way.
  • Ghost-story style is paired with local context, like tavern life and the old jail conditions.
  • You’ll try “investigator” moments that turn listening into active participation.
  • Comfort beats style: bring shoes that can handle cobblestone and a steady pace.

How the Lantern-Led Crawl Runs From Start to Finish

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - How the Lantern-Led Crawl Runs From Start to Finish
This is a tight, two-hour walking route designed for people who like two things at once: a guided stroll through historic Annapolis and a steady stream of ghost stories. You’ll be on your feet the whole time, hopping from one landmark to the next, with breaks built into bar stops rather than long pauses.

The meeting point matters because it sets the tone. Meet outside The Federal House at 22 Market Space, and look for your guide in a black US Ghost Adventures t-shirt while they carry a lantern. Arrive about 15 minutes early so you can get grouped up without scrambling.

Timing is simple: the tour is scheduled for two hours. What makes it feel easier than a typical walking tour is that the story and the route are planned together. You’re not walking “just to walk.” Each stop has a reason, whether it’s tied to tavern owners, sailors, the Annapolis red light district, or the kind of harsh conditions people faced in old jail settings.

One practical note: drinks are not included, but you do get entry into four bars. That means you can stay part of the action even if you don’t order alcohol, and you can treat the “unique beer and cocktail” moments as optional extras you can buy if you want. If you plan to try something like the Oyster Shooter, bring a bit extra cash or card.

Finally, this tour runs rain or shine. Annapolis weather can change fast, so you’ll want weather-appropriate clothing and a plan for damp sidewalks. The tour isn’t recommended if you can’t walk more than about a mile, and it isn’t suitable for people with mobility impairments.

You can also read our reviews of more tours and experiences in Annapolis.

Middleton’s Tavern and the Search for Roland’s Spirit

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Middleton’s Tavern and the Search for Roland’s Spirit
Middleton’s Tavern is where the story gets anchored. You’ll meet your guide at The Federal House, then head to Middleton’s where you grab your first drink of the night and begin the main ghost-focused portion.

The big draw here is the hunt for the infamous ghost of Roland. The tour doesn’t treat this like random “spooky lore” tossed around for laughs. It’s framed as something you’re investigating through the lens of the setting itself—what kind of place a tavern was in the 1700s, how sailors and bootleggers might have moved through the area, and how certain kinds of people attract legends after they’re gone.

I like this structure because it gives you a narrative spine. You’re not just collecting jump scares; you’re following a thread that keeps the night connected. The ghost of Roland works like the main character, and each later stop tends to feel like a supporting chapter that adds another piece to the bigger picture.

The guide also sets expectations that this isn’t only about listening. You’ll get “investigator” style moments—small prompts that encourage you to pay attention to details as if you’re doing your own field work. You’re not given lab equipment or made into a full paranormal team, but the approach makes the group act less like passive spectators.

A small drawback to plan for: if you’re hoping for nonstop “wow” beats from the first minute onward, it can take a little time to find the rhythm after meeting and getting started. That’s usually because the group has to assemble and the guide has to get the room settled before stories really land.

Seven Historic Spots, Three More Bars, and What They’re Telling You

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Seven Historic Spots, Three More Bars, and What They’re Telling You
After Middleton’s, the night moves through seven other historic, haunted locations, including three additional bars. You’ll get that classic pub crawl rhythm: walk, pause, listen, order if you want, and then move on.

What makes these stops feel more worthwhile than a typical haunted walk is the focus on cause and effect. The stories connect the “spirit” side of things to how people lived and worked. You’ll hear about sailors and bootleggers, and you’ll also get the darker angles of the city—like the horrid conditions at the old jail and what the Annapolis red light district meant in practice.

That context is key for getting value out of the tour. If you only listen for spooky sound effects, you’ll miss what the guide is doing: translating the past into believable human behavior. That’s why stories about tavern owners and death-row prisoners don’t come off as generic gothic filler. They’re presented as part of an Annapolis street-level reality, where the line between entertainment, danger, and survival could be thin.

Here’s what to expect physically. Because you’re entering multiple bars, you’ll have “warm points” built into the route. You’re not stuck outside for all 2 hours. Still, you should assume that most of the walking is on cobblestones and uneven historic sidewalks. Bring shoes you’re comfortable wearing for a couple of miles worth of steps, even if the total isn’t huge.

Also, the bar stops are part of the story flow, not random breaks. If you’re the type who needs long bathroom breaks or frequent pauses, this route may feel a little tight. But if you’re good with short, structured stops, it’s a smooth way to see a lot without needing to plan a self-guided itinerary.

Ghost Tales That Feel Grounded in Annapolis Life

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Ghost Tales That Feel Grounded in Annapolis Life
One reason ghost tours can feel thin is when they’re all mood and no meaning. This one aims for the opposite: you get ghost stories, but the guide ties them to place and period. The result is that the legends land harder because you can picture what the room, street, or building would’ve been like in the 18th century.

You’ll hear stories featuring ghostly bootleggers, sailors, and flirtatious ladies. That mix of characters matters. It reflects the way Annapolis functioned as a working port and a social hub. In other words, the stories aren’t just one-note spooky; they’re built from different sides of the same city life.

The tour also leans into the feeling of being a paranormal investigator. Practically, that means you’ll be asked to watch and listen in a more deliberate way than you would on a normal walk. It’s an interactive style, even if it’s not a science class. I find that “investigation mode” helps keep the group engaged, especially because the route is only two hours long.

Another strong point is how the night includes the city’s less comfortable themes. The old jail and the red light district are not “happy history,” and the guide doesn’t try to prettify them. Instead, you learn about the conditions and the human realities behind the legends. It’s a reminder that in old ports, good times and grim times often lived in the same neighborhoods.

There’s also an entertainment element. The guide has a way of delivering stories that can land as funny, creepy, or both, depending on the moment. That’s one of the biggest reasons the experience tends to do well when the guide’s storytelling clicks. In places like this, the guide is the engine.

What You’ll Drink (And What You Should Budget For)

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - What You’ll Drink (And What You Should Budget For)
Even though this is a “pub crawl,” the tour doesn’t include drinks in the price. You do get entry into four bars, which is great because it keeps the experience moving and gives you multiple chances to order if you want.

The highlight is that the tour points you toward unique local options. The Oyster Shooter is one example named in the tour’s highlights—plus the promise of trying unusual beers and cocktails as you go. If you’re curious about Maryland drinking culture, this is exactly where that curiosity pays off.

Because drinks are optional, I recommend treating the $30 tour fee as your paid guidance and bar access, then adding a separate mini-budget for what you want to drink. If you’re only buying one drink, you’ll be fine. If you’re trying a few specialty items at the different bars, it can add up fast.

Two other practical points:

  • You’ll need a valid ID if you want to purchase alcohol at the stops.
  • Video recording is not allowed, so you’ll want to enjoy the moment without trying to film your whole night.

If you’re not drinking, you can still enjoy the night. The story is the main event, and the bars are there to create setting and atmosphere.

Pacing, Shoes, and Making Sure the Two Hours Go Well

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Pacing, Shoes, and Making Sure the Two Hours Go Well
This tour works best if you come ready for a steady pace and a little standing around. There’s a walking component through historic Annapolis, and cobblestones don’t forgive cheap soles. Comfortable shoes aren’t a suggestion—they’re the difference between enjoying the last stop and feeling grumpy by the second bar.

Weather is another big one. It runs rain or shine, so bring clothing that handles damp conditions. If it’s chilly, layering helps. If it’s hot, think about breathable fabrics and water you can stash before the bar stops.

You’ll also want to plan for the tour’s rules. Smoking is not allowed, and video recording is not allowed. Alcohol and drugs are listed as not allowed, so keep things simple and follow what the guide says in the moment.

Group behavior can affect your enjoyment, too. This kind of tour tends to work best when people listen during story beats. If you’re chatting loudly during the ghost segment, you’ll pull yourself out of the experience. If you’re the sort who likes to hear every detail, you’ll probably have a better time—and you’ll feel more connected to the landmarks.

Finally, arrive early. There’s at least one real-world example of timing confusion when a guide arrived later than expected and the early part of the storytelling felt less “wow.” The fix is easy: show up early, get your ID ready, and be ready when the lantern appears.

Price and Value: Is $30 Worth It for a Two-Hour Night?

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Price and Value: Is $30 Worth It for a Two-Hour Night?
At $30 per person for about two hours, the value comes from a few concrete pieces. First, you’re getting a guided walking route instead of a random self-guided stroll. Second, the route includes entry into four bars, which turns the tour from “just stories on the sidewalk” into an actual pub night with structured stops.

Third, the content isn’t only about spooky vibes. You’re hearing ghost tales tied to the 18th century, plus details about sailors, bootleggers, the old jail, and the red light district. That context is what makes the storytelling feel like it belongs to Annapolis, not just any haunted town.

Where the value can vary for you is the drink side. Since drinks are not included, if you don’t plan to buy anything, you’ll still get bar access and atmosphere, but you won’t benefit from the “try special drinks” aspect as much. If you do plan to order, the overall cost depends on how adventurous you get.

So I’d look at it this way: you pay $30 for the guided route, the historical grounding, and access to four bars. If you’ll buy at least one drink and you like interactive, story-forward ghost tours, this is a good deal. If you’re only interested in the supernatural beats and don’t care about history or settings, you might feel like it’s more “guided storytelling” than “paranormal action.”

Who Should Book This Ghosts and Spirits Crawl?

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Who Should Book This Ghosts and Spirits Crawl?
This tour is a great match if you:

  • Like Annapolis history but want it told in an entertaining, street-level way
  • Enjoy ghost stories that include specific places, not just general legends
  • Want a social night out that still has structure and a clear route
  • Are comfortable walking steady for about a mile+

It’s less ideal if you:

  • Can’t manage walking on uneven sidewalks
  • Need lots of long breaks
  • Want recorded video content (since recording isn’t allowed)
  • Don’t want to spend anything beyond the tour fee—because unique drinks like Oyster Shooter are tempting and likely to cost extra

If you’re traveling with friends who debate which stories are true, this format helps. The guide gives you plenty to react to in real time, and the bar stops make it easy to swap thoughts as you go.

Should You Book Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl?

Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl - Should You Book Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl?
If you want a guided, story-driven night that uses Annapolis landmarks as the backbone of the ghost tales, I’d book it. The Middleton’s Tavern focus, the hunt for Roland’s ghost, and the pairing of spirits with local life are what make this tour feel more than a one-off scare show.

Do it especially if you’re going to enjoy the bar atmosphere and you’re open to buying at least one drink with your ID. And if you’re picky about pacing, arrive early and be ready for the group to settle before the strongest story beats take over.

Not sure? Here’s the quick test: if you like walking tours, if you enjoy creepy history, and if you’d have fun being “in the moment” more than filming it, this is a smart way to spend two hours in Annapolis.

FAQ

How long is the Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl?

It lasts about 2 hours, with a walking route through historic Annapolis and multiple bar stops along the way.

Where do I meet the guide?

Meet outside The Federal House at 22 Market Space in Annapolis. The guide is identified by a black US Ghost Adventures t-shirt and a lantern.

Are drinks included in the price?

No. The tour includes entry into four bars, but drinks themselves are not included.

Do I need an ID?

Yes. You must bring a valid ID if you plan to purchase alcohol at the bars.

What should I bring and wear?

Bring comfortable shoes and a valid ID. Wear weather-appropriate clothing since the tour runs rain or shine.

Is this tour okay for people with limited mobility?

It is not suitable for people with mobility impairments, and it is not recommended if you cannot walk more than about a mile.

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