REVIEW · CHARLESTON
108 Elemental Presents Spirits & Spirits: Pub Crawl w/ Adam Miles
Book on Viator →Operated by 108 Elemental Tours · Bookable on Viator
Charleston ghosts meet a pintless pub crawl. This 2-hour Spirits & Spirits walk pairs licensed storytelling with tavern stops around one of America’s most haunted cities, and it’s led by Adam Miles, who mixes history with ghost-and-spirits theories. I like the small group feel (max 15) because it keeps questions in the conversation, and I like the fact that you get multiple story themes—ships, pirates, poltergeists, and tragic love—without needing to be a paranormal expert. The main tradeoff: alcohol isn’t included, so you’ll either bring your own budget for drinks or treat this as a story tour with snack potential.
You start at 158 Church St, and you finish back where you began, which makes the whole thing simple to plug into a Charleston afternoon. On the food side, you can expect snacks, and at some taverns there may be a complimentary appetizer. If weather turns, plan for a change of date or a refund, since good conditions are required.
In This Review
- Key Things That Make This Pub Crawl Work
- Spirits & Spirits: Why This Charleston Crawl Feels Different
- Price and Value: What $40 Buys You in 2 Hours
- Meeting at 158 Church St: Timing and Setup
- What Actually Happens During the Crawl
- A note on stop-by-stop expectations
- The Ghost Stories: Ships, Pirates, Poltergeists, and Tragic Love
- Snacks Included: Small Food, Smart Planning
- Alcohol Not Included: Who This Is Best For (And Who Might Hesitate)
- Group Size, Pace, and Questions: Why the Max of 15 Matters
- Timing, Weather, and Footwear: Practical Tips That Keep the Fun
- Accessibility and Who Can Join
- Who Should Book This Tour in Charleston?
- Should You Book Spirits & Spirits with Adam Miles?
- FAQ
- What is the duration of the Spirits & Spirits pub crawl?
- How much does the tour cost?
- Where is the meeting point, and when does it start?
- Is alcohol included?
- What is included besides the guide?
- How big is the group?
- What is the cancellation policy if plans change?
Key Things That Make This Pub Crawl Work

- Adam Miles as guide: history in detail plus ghost-and-spirits theories, with room for your questions.
- A small maximum group (15): less waiting around, more chat, better pace for walking.
- Three tavern stops: you get variety without committing to a long night out.
- Story themes built for Charleston: ships, pirates, poltergeists, and tormented lovers show up across the route.
- Snacks included (some taverns may add appetizers): you’re not totally on an empty stomach.
- Mobile ticket in English: easy to manage and straightforward for most visitors.
Spirits & Spirits: Why This Charleston Crawl Feels Different

This isn’t a party crawl that’s mostly about drinks and noise. It’s a guided walking tour with tavern stops, where the point is the stories—dark, specific, and rooted in Charleston’s past.
The format matters. In two hours, you’re not just hearing generic “ghost legends.” You’re moving from tavern to tavern while a fully licensed guide threads together accounts of ghostly ships, murderous pirates, vengeful poltergeists, and tormented lovers. That mix gives the night texture: different moods, different kinds of spooky, and different ways the guide connects the city’s history to what people believed (or feared) at the time.
The big selling point is the guide. Adam Miles comes up again and again for storytelling, and for knowing the history in detail. That’s what you want from a tour like this: a sense that the guide isn’t just repeating spooky lines, but explaining the why behind the legend.
You can also read our reviews of more tours and experiences in Charleston.
Price and Value: What $40 Buys You in 2 Hours
At $40 per person for about two hours, this sits in the “reasonable for a guided experience” category—especially because you’re getting more than a single stop. You’ll visit multiple pubs (commonly three), and your guide does the heavy lifting: pacing you through the evening, leading you between locations, and answering questions as you go.
Here’s the key value math: alcohol isn’t included, so you’re not paying for drinks you might not even want. Instead, you’re paying for guided time and the storytelling craft. If you’re the kind of traveler who would rather spend money on experiences than on a bar tab, this can feel like a good deal.
You also get snacks. And at some taverns, there may be a complimentary appetizer. That doesn’t mean you’ll leave stuffed, but it does make a difference when the tour happens in the afternoon and you’re walking and listening for a full two hours.
Meeting at 158 Church St: Timing and Setup

You meet at 158 Church St, Charleston, SC 29401, and the tour ends back at the meeting point. That matters more than it sounds. Charleston is easy to get a little turned around in, and starting and finishing in the same place keeps your evening from getting complicated.
The tour starts at 3:00 pm, which is a smart time for a ghost-themed experience. You still have daylight in your peripheral vision, but the city starts to shift as the evening approaches. If you’re planning dinner after, this schedule can help: you’ll finish right back near where you started, rather than winding up across town.
You’ll use a mobile ticket, and the tour is offered in English. The group is capped at 15, so you’re less likely to feel lost in a crowd. It’s also near public transportation, which is handy if you’re not renting a car.
What Actually Happens During the Crawl

Think of the crawl as a guided walk that builds a story while you’re standing in front of places with old-world vibes. The basic flow is:
You move from tavern to tavern across Charleston, and your fully licensed guide keeps the momentum. Each stop gives you a pause to hear another layer of the city’s darker tales—then you head out again.
The tour’s overview frames the themes clearly: ghostly forgotten ships, murderous pirates, vengeful poltergeists, and tormented lovers. Even if you’ve heard one or two of these categories somewhere else, the value here is that Adam Miles ties them to Charleston’s specific context and history.
Also, the pace is built for listening. This isn’t designed to be a “grab a drink and scroll your phone” experience. It works best when you’re willing to slow down for a bit and let the guide steer the night.
A note on stop-by-stop expectations
The information you’re given emphasizes tavern-to-tavern travel rather than naming every stop in advance. What you can safely plan for is multiple pub stops, and you’ll likely hit around three pubs during the crawl. The exact route detail isn’t the point—your guide’s stories are.
The Ghost Stories: Ships, Pirates, Poltergeists, and Tragic Love
If you’re choosing this tour because you want spooky entertainment, you’ll probably get what you came for. The story themes are spelled out: ships that feel forgotten, pirates tied to violence, poltergeists with a vengeful edge, and lovers whose stories turned into warnings.
What I like about this approach is that it isn’t all one-note horror. You get variety in tone. Some tales are built like history lessons with a creepy edge. Others lean more into the idea that a location can hold on to fear—then you hear theories about the paranormal.
And that’s where Adam Miles shines in the way people describe the experience: storytelling plus explanations, not just spooky claims. If you like ghost stories that feel grounded in “people believed this for a reason,” you’ll likely enjoy the way the guide connects the dots.
Snacks Included: Small Food, Smart Planning

You won’t be relying on the tour for a meal. Snacks are included, and some taverns may offer a complimentary appetizer. That’s a nice middle step: you’re supported enough to keep listening comfortably, but you’re still free to eat dinner separately afterward.
Because alcohol isn’t included, snacks become even more important. If you tend to get hungry while walking and listening, plan to top up with a bite before you start—or be ready to lean on what’s offered at the taverns.
Alcohol Not Included: Who This Is Best For (And Who Might Hesitate)
This is the clearest practical tradeoff. Alcohol isn’t included, which means your experience depends on your own bar budget if you choose to drink.
For me, that can be a positive. It keeps the crawl focused on stories rather than turning into a drinking competition. But if you’re expecting a pub crawl where the main value is included drinks, you may feel let down.
A good way to think about it: this is a haunted walking tour with tavern stops. You’re there for the guide, the history, and the spooky theories. You can add alcohol if you want, but you’re not paying for it.
Group Size, Pace, and Questions: Why the Max of 15 Matters
A max group size of 15 doesn’t sound dramatic, but it changes the vibe. Smaller groups usually mean less time waiting for everyone to catch up and more opportunity for the guide to work questions into the tour instead of rushing past them.
In a story-heavy experience, that matters. If you’re curious about why a legend formed, how a city history connects to folklore, or what a guide thinks is plausible, a smaller group gives you a better chance of getting direct answers.
Given the emphasis on Adam Miles as a guide who answers questions and keeps details organized, you’re likely to enjoy the interaction if you participate—ask something, and the tour will probably reward you.
Timing, Weather, and Footwear: Practical Tips That Keep the Fun
The tour requires good weather. If conditions aren’t right, you’ll be offered a different date or a full refund. That’s standard for walking tours in older city areas, and it’s worth planning around.
Since you’re walking between taverns, wear shoes you can stand in. Charleston’s streets can be uneven, and you’ll likely be on foot for the full two hours. Bring a layer, too. Even if the day starts warm, the air can shift as afternoon turns to evening.
This is also a tour that works best when you can pay attention for stretches. If you’re running from one appointment to another with zero buffer, consider giving yourself a little time before 3:00 pm.
Accessibility and Who Can Join
Most travelers can participate, and service animals are allowed. The tour is near public transportation, which makes it easier to build into your day without needing a car.
If you have mobility challenges, the key question is the walking between taverns. The information you have doesn’t state distances or steps, so I can’t promise what the route will feel like. If that’s a concern, it’s worth contacting the provider before booking so you can match the tour to your needs.
Who Should Book This Tour in Charleston?
This is a great fit if you:
- Want a guided spooky story experience with real historical grounding.
- Prefer a small group over a large, noisy crowd.
- Like hearing theories about the paranormal rather than only folklore retellings.
- Enjoy Q&A and want a guide who can answer questions instead of moving on too fast.
It’s also a solid choice for travelers who want something different from the typical ghost tour format. You’ll still get haunted themes, but you get them through a structured, tavern-stop route with snacks and a lively storyteller at the center.
Should You Book Spirits & Spirits with Adam Miles?
Yes, I’d book it if your ideal Charleston evening includes three things: a skilled storyteller (Adam Miles), a focused two-hour time window, and haunted themes that go beyond one-liners. The small maximum group size and the guide’s history detail are the big reasons this sounds like it delivers, and the snack support helps you stay comfortable without needing included drinks.
Hold off or adjust expectations if you want an alcohol-centered pub crawl with included bar costs. This one is about stories first, snacks as a bonus, and drinks if you choose them.
If you like your history with a dark edge and you’re ready to listen while you walk, this is a strong use of $40.
FAQ
What is the duration of the Spirits & Spirits pub crawl?
It lasts about 2 hours.
How much does the tour cost?
The price is $40.00 per person.
Where is the meeting point, and when does it start?
You start at 158 Church St, Charleston, SC 29401, USA. The start time is 3:00 pm, and the tour ends back at the meeting point.
Is alcohol included?
No. Alcohol is not included.
What is included besides the guide?
Snacks are included, and some taverns may offer a complimentary appetizer.
How big is the group?
The tour has a maximum of 15 travelers.
What is the cancellation policy if plans change?
You can cancel for a full refund up to 24 hours before the experience’s start time. If you cancel within 24 hours of the start time, the amount paid is not refunded. Weather issues can also lead to a different date or a full refund.












