Savannah Terrors: Spirits & Spirits Haunted Pub Crawl

REVIEW · SAVANNAH

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl

  • 4.510 reviews
  • 2 hours
  • From $30
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Operated by US Ghost Adventures · Bookable on GetYourGuide

Traveller rating 4.5 (10)Duration2 hoursPrice from$30Operated byUS Ghost AdventuresBook viaGetYourGuide

Ghost stories, good drinks, and old streets are the combo here. You’ll walk Savannah’s historic core on a 2-hour haunted pub crawl that mixes pub stops with real local legends, then adds a cemetery moment when the air feels colder. In the mix are taverns like 17hundred90 and Original Pinkie Masters, plus Sixpence Pub for a spooky temperature-drop stop.

I especially like how the tour ties places to the city’s past, not just jump-scare theatrics. The guide brings local ghost stories with enough grounding in history to make the weird parts feel earned.

One thing to weigh: you’ll be on foot for about as much walking as you’d expect from more than a short stroll. If you can’t handle walking more than one mile, or if you want a fully seated night, this one may not fit.

Key highlights at a glance

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Key highlights at a glance

  • Four taverns, including 17hundred90 and Original Pinkie Masters, with time built in to enjoy each stop
  • Chatham Artiller Punch, the drink described as saving the city
  • Colonial Park Cemetery as the chilling mid-tour moment
  • Sixpence Pub where the temperature is said to drop the moment you step inside
  • A guide with a lantern who helps you spot the group and stay oriented
  • 8 historic haunted sites total, including the 4 pubs, with other stops between

Savannah Terrors: what this haunted pub crawl is really like

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Savannah Terrors: what this haunted pub crawl is really like
This is a classic Savannah format, but with a twist: it’s a haunted pub crawl that treats the city like a living museum. You’re not just going bar-to-bar. You’re moving through historic streets, pausing for stories at places that people in Savannah associate with hauntings and spooky lore.

The tour runs rain or shine, and you’ll spend your time outdoors between stops. That means you’ll want comfortable shoes and layers. Even if you’re there for the thrills, you’re also there to experience the district’s feel—brick, ironwork, shadowy corners, and the kind of quiet that only happens at night in an old city.

The pacing is also a major part of why people seem to like this tour. The plan is to spend 15–20 minutes up to about an hour at each location, so you’re not trapped in a constant line of rushing and crowd control. Still, keep in mind that timing can vary based on the group and how the stops run.

You can also read our reviews of more tours and experiences in Savannah.

Where you meet (and how you’ll find the group fast)

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Where you meet (and how you’ll find the group fast)
Your night starts and ends at The 17Hundred90 Inn and Restaurant, 307 E President St, near Oglethorpe Square. That matters because you’re not hunting down a random meeting spot. You meet in a recognizable location, and you leave from the same place.

Oglethorpe Square is small, so it’s easy to orient yourself once you arrive. You’ll know your guide because they’ll be wearing a black US Ghost Adventures t-shirt and carrying a lantern. The company asks you to arrive 10–15 minutes early, which is smart on a practical level: Savannah at night can be dark, and you’ll want time to check your footing before the walk starts.

When I’m reviewing tours, I pay attention to whether the meeting point reduces stress. Here, it does. If you show up a bit early, you should be able to connect with the group quickly.

The 17hundred90 start: a smart anchor point for ghost stories

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - The 17hundred90 start: a smart anchor point for ghost stories
Starting at 17hundred90 is a good choice because it’s both a pub and a landmark in the historic-street rhythm of Savannah. You can picture the rest of the night more easily when the first stop sets the tone.

This matters because the tour is built around storytelling. You’ll spend the early part of your time learning how your guide connects the locations you visit to Savannah’s lore—then you keep that thread going as you move from drink to drink and from street corner to cemetery stop.

Also, since the tour ends here, it gives you a natural landing spot at the end. You don’t have to worry about being dropped off far from where you began or trying to navigate back while you’re still in your “ghost adrenaline” mood.

The four taverns: 17hundred90, Original Pinkie Masters, Sixpence, and rotation

The tour includes four tavern stops. Two of them are clearly part of this experience: 17hundred90 and Original Pinkie Masters. The other stops include Sixpence Pub in Savannah, and a fourth tavern that can rotate depending on the tour.

That rotation detail is worth noticing. Some haunted pub crawls repeat the exact same route every time. This one can swap watering holes. For you, that means two good things:

  • You might get a slightly different experience if you book again.
  • The guide can likely match the night to what’s open and what’s convenient.

Original Pinkie Masters: a fun, story-friendly stop

Original Pinkie Masters is one of those Savannah bars that fits the theme instantly—historic, social, and designed for people who want a drink while absorbing local lore. If you’re the type who likes to hear a story while still keeping the night light, this is one of the places that can keep the mood fun instead of purely spooky.

Sixpence Pub: the “temperature plummet” moment

The tour highlights Sixpence Pub as a place where the temperature drops when you enter. I don’t treat that as a science claim; I treat it as a storytelling hook that your guide will use to heighten the mood. You’ll feel the point of the stop right away: it’s the kind of moment that makes people lean in, and it helps break up the walking so you’re not always bracing for the next scary corner.

How to make the tavern time actually enjoyable

Because the tour is only two hours, you’re not going to hang out forever at each bar. That’s where your choices matter:

  • Pace your drink intake. You’re walking again soon.
  • Use the stop time to ask questions. The stories land better when you can follow the guide’s logic.
  • Bring patience for a group night. You’re part of a moving unit, not an individual wandering schedule.

Chatham Artiller Punch: the drink-with-a-story payoff

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Chatham Artiller Punch: the drink-with-a-story payoff
One of the biggest “why bother?” points here is that you get Chatham Artiller Punch—described as the drink that saved the city. Even if you’re not a super-history person, that phrase gives you a reason to taste it beyond just ordering something sweet.

A good tour drink is more than flavor. It’s a shortcut into the local narrative. In this case, the punch ties to Savannah’s survival history, which gives your sip a bit of meaning. That’s what you want from a pub crawl that’s also a culture stop.

One practical note: food and drinks are not listed as included overall. So while the tour highlights the punch, you should still plan for extra cost if you want more than the offered drink.

Colonial Park Cemetery: the cold-chill centerpiece

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Colonial Park Cemetery: the cold-chill centerpiece
If you’re coming for the ghost part, this stop is the reason. Colonial Park Cemetery is called out as the infamous spot where you feel a chill and a scurry up your spine.

This is where the tour shifts from “pub night with stories” to “stand still and feel it.” Cemeteries change how sound behaves and how shadows look. Your guide will use that atmosphere to deliver the story beat that makes a haunted tour memorable.

I’d treat this part as the highlight you should protect in your own plans:

  • Wear footwear you can walk in confidently.
  • Keep your phone away unless you’re checking basic details (and remember, video recording isn’t allowed).
  • Don’t rush it. The point is the atmosphere, not just collecting photos.

The other haunted stops: why 8 sites matters in two hours

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - The other haunted stops: why 8 sites matters in two hours
The tour includes 8 historic haunted sites, including those four pubs. That might sound like a lot for two hours, but the stop durations are meant to balance story time with walking.

You’ll also spend time on historic streets and other haunted locations that aren’t always “sit-and-drink” places. That blend is important. If every stop is a bar, the night gets one-note. If every stop is only street corners and cemeteries, it becomes a march. Here you get both:

  • places that feel social and warm enough to talk,
  • and places that feel like Savannah’s past is pressing in.

The tour also notes that locations can change depending on the specific run. For you, that means your goal shouldn’t be to memorize an exact itinerary. Instead, go in ready to enjoy the stories where you land them.

Guide energy: why names like Miranda and Ashley matter

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Guide energy: why names like Miranda and Ashley matter
The guide is where the tour lives or dies. In the reviews connected to this experience, Miranda is praised for keeping the tour fun and moving through a lot of places. That’s not a small thing. On a two-hour tour, good guide energy is the difference between “we saw stuff” and “we actually enjoyed the night.”

Another review highlights Ashley as knowledgeable and tuned into the group’s energy, including being understanding if people are getting drunk. I read that as: the guide isn’t rigid or harsh, but still keeps the tour running.

Your takeaway: when you book, you’re not hiring a scary story script. You’re booking a person who tells Savannah like they love it—then helps a group flow through it without chaos.

Timing and pacing: what the two hours really means

The tour is listed as two hours, and you should expect a tight schedule. Still, one review mentioned the tour ended with time to spare, which suggests the exact pacing can vary.

So here’s my practical advice: treat the start and end as flexible rather than sacred. If you’re connecting to a later reservation or you’re counting on perfect timing for another activity, leave a buffer.

Also, consider the walking factor. The tour isn’t for people who can’t handle walking more than one mile. That’s the kind of detail that matters more than most. Cobblestones and old sidewalks don’t forgive sloppy shoes or sore feet.

Price and value: $30 for chills, stories, and two-hour convenience

The cost is $30 per person for a two-hour tour. On paper, that seems straightforward. The value question comes from what’s included and what isn’t.

Here’s the value math I’d use:

  • You’re getting a guide plus 8 haunted sites (with 4 pub stops) plus local ghost stories tied to historic places.
  • You’re not getting transportation, and food and drinks aren’t included as a general rule.
  • You do get Chatham Artiller Punch as part of the experience.

In other words, you pay for the storytelling and access to the planned locations. You still control how much you spend on extra drinks and any add-ons.

One review mentions renting a paranormal detection device for $7. If you’re interested, know that it’s optional and results may vary. If you’re the type who needs the gadget to confirm everything, you might leave slightly annoyed. If you’re there for the atmosphere and story, you’ll likely enjoy it either way.

What to bring (and what to leave at home)

This tour is simple on equipment, but it’s strict on behavior.

Bring:

  • Comfortable shoes (seriously)
  • An ID card (a copy is accepted)

Leave:

  • Smoking is not allowed
  • Video recording is not allowed

And dress for the weather. The tour runs rain or shine. In Savannah, rain can turn a night out slick quickly, and old streets don’t make slip prevention easy.

Who should book this, and who should skip it

You should consider Savannah Terrors if you want:

  • a fun group night with a guide leading the story beats,
  • a mix of pubs and a true “spooky” stop at Colonial Park Cemetery,
  • and a quick, walkable way to see multiple historic locations in a short time.

You might skip it if:

  • you need mostly seated time (the tour is built around walking),
  • you can’t handle more than one mile of walking,
  • you’re under 21 (not suitable),
  • or you’re hoping for a full-on “haunted house” vibe. This is history + folklore + atmosphere.

There’s also a wheelchair-accessible note, but the walking limitation is still a big deal. If mobility is a concern, you should think carefully and check if your needs match the one-mile requirement.

Final verdict: should you book Savannah Terrors: Spirits & Spirits Haunted Pub Crawl?

If you like your Savannah with local stories, a few historic bars, and one or two stops designed to give you that spine-chill feeling, this is a solid bet for $30 and a two-hour window. The best part is the structure: you get pubs (including 17hundred90 and Original Pinkie Masters), you get a drink with a legend (Chatham Artiller Punch), and you get a real mood-shifter at Colonial Park Cemetery plus a cold-spot moment at Sixpence Pub.

I’d only hesitate if you’re sensitive to walking limits or you’re expecting big-ticket paranormal gadget results. This tour is about the stories and the places, not a guaranteed supernatural detector readout.

FAQ

How long is the Savannah Terrors haunted pub crawl?

The tour lasts 2 hours.

How much does it cost?

It’s $30 per person.

What’s included in the tour price?

You get 8 historic, haunted sites, including 4 pubs, plus a knowledgeable guide and local ghost stories with well-researched, credible history.

Are food and drinks included?

Food and drinks are not included. The tour highlights that you’ll enjoy Chatham Artiller Punch as part of the experience.

Where do tours meet and end?

Tours meet and end at The 17Hundred90 Inn and Restaurant, 307 E President St, near Oglethorpe Square. The guide will be wearing a black US Ghost Adventures t-shirt and carrying a lantern.

Is video recording allowed?

No. Video recording is not allowed.

Is smoking allowed on the tour?

No. Smoking is not allowed.

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